--------------------------cs_vicus------------------------------

Author           : Tac.Killa
Tools used       : Hammer Editor 3.5, Wally, ZHLT 2.5.3 Custom Build 1.7,
                   Goldwave 4.02
Compile machine  : P3 1 GHz, 384 MB RAM
Compile time     : 1 hour 50 minutes
Build time       : About 1 month
Date of Release  : 05.11.03
Version          : Final 1.0
E-Mail           : Tac.Killa@web.de
Homepage         : www.tacmapping.de
ICQ#             : 168337586
Known Bugs       : None
Problems         : Partially high r_speeds, should nevertheless be playable


--------------------------Installation--------------------------

Just extract all files into your Half-Life or Counter-Strike 
directory. All paths needed will be created.

----------------------------Credits-----------------------------

Mapping by    : Tac.Killa
Textures by   : Day of Defeat, voll da freak, pinafore
Models by     : Thedoenerking (www.thedoenerking.de)
Sounds by     : Ricemanu (ricemanu@canny-unvisit.de)
Sky by        : Blademaster (www.blademapping.de)
Waypoints by  : Womi (www.real-womi.de.vu)
Special Thx to: Womi, Tschetsch, Ricemanu and all critics



-----------------------------Story------------------------------

Terrorists captured a little village in Ireland
and took 4 of the Inhabitants as their hostages. 
Two of them are located at the little church near 
the T-Spawn, the other two are in the "Roman 
Sqare". Find and escort them to the "Triumph 
Square", where they are save.

-----------------------------Hints------------------------------

There are a few passages where you can reach a roof by jumping
or climbing.

"Vicus" is the latin word for "village".

To display the trees and plants correctly, you need the 
HL-Engine-Update. It is included in CS 1.6 and DoD 1.0.


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For more maps by me check out www.tacmapping.de

 2003 by Tac.Killa, do not distribute or edit the .BSP in any way.
